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 [Finished] Spinda

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bash678
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PostSubject: [Finished] Spinda   Sat Jun 06, 2015 6:10 pm



Proposed Sets

Set 1 : Let's Dance
Ability: Contrary
Nature: Jolly
Item: Bright Powder
IV spread: 31/31/31/xx/31/31
Hidden Power: peu importe
Egg Moves:
- Fake Out
- Disable
- Encore
- Icy Wind

Superpower is Dream World only, so an offensive set is off the table. For Doubles support, Bold/Calm are good. Spinda isn't going to last long on the field, its main goal: Skill Swap with an ally or an opponent who is evidently going to boost and use Icy Wind for speed control. Bright Powder is there for evasion hax to increase chances of staying on the field.

For Singles, hmm... it can also be a Wish Passer.

Discuss.





Last edited by bash678 on Tue Jun 16, 2015 3:20 pm; edited 5 times in total
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Bunselpower
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PostSubject: Re: [Finished] Spinda   Sat Jun 06, 2015 10:35 pm

It's best niche is by far doubles, so stick with the first set of moves.

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Mademoiselle C
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PostSubject: Re: [Finished] Spinda   Sun Jun 07, 2015 6:58 pm

I think I'd do Fake Out, Icy Wind, Encore and Trick/Wish.

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bash678
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PostSubject: Re: [Finished] Spinda   Mon Jun 08, 2015 6:21 pm

For Doubles...

Fake Out is omnipresent so it seems like a must.
Icy Wind for speed control (hits both opponents).
Encore is good too.

For the last egg move though, I feel like Disable is slightly better as it can force a switch.

I haven't done the calculations but it is likely that Spinda is too slow to use Trick, even with a Scarf. And Wish is less used in Doubles due to the minimal switches. While Wish is a stellar move and still viable in doubles on Pokémon like Clefairy/Umbreon/Aromatisse, I think Spinda is too frail to contribute to the team with Wish.
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bash678
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PostSubject: Re: [Finished] Spinda   Thu Jun 11, 2015 4:21 pm

Any other thoughts on this one?
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Mademoiselle C
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PostSubject: Re: [Finished] Spinda   Thu Jun 11, 2015 4:33 pm

As long as there's Fake Out, Icy Wind and Encore I'm fine with the set. Choose whatever you like as the last move or make a poll, idk.

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bash678
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PostSubject: Re: [Finished] Spinda   Fri Jun 12, 2015 6:55 am

I'm sticking with Disable for the last move unless someone else speaks out. Fake Out, Icy Wind, Encore are definitely staying.
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rafa
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PostSubject: Re: [Finished] Spinda   Fri Jun 12, 2015 10:01 am

That pic is so unsettling lol & I'd go with disable too
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bash678
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PostSubject: Re: [Finished] Spinda   Sun Jun 14, 2015 4:27 am

Nature: Bold or Calm? or another one?
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bash678
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PostSubject: Re: [Finished] Spinda   Sun Jun 14, 2015 11:55 am

I'm going to make the decision for Bold. Unless someone else objects.
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PostSubject: Re: [Finished] Spinda   Sun Jun 14, 2015 1:46 pm

I was gonna say calm because of its immunity, but honestly it makes no difference.

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bash678
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PostSubject: Re: [Finished] Spinda   Sun Jun 14, 2015 5:08 pm

It's fine. Yeah, it really makes no difference and I have no preference. But I guess I'm going for Calm instead since there's at least one vote for it. Lol.
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BlueDryBones1
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PostSubject: Re: [Finished] Spinda   Sun Jun 14, 2015 6:23 pm

I'd rather just go all in on Speed. 60/60 Defenses just arent enough to save this thing. 324/156/240 Defenses fully invested are just too bad.

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bash678
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PostSubject: Re: [Finished] Spinda   Mon Jun 15, 2015 10:01 am

So are you thinking Timid (for Icy Wind)? or Jolly since it gets (slightly) better physical coverage moves (Sucker Punch, Drain Punch, Elemental Punches)?

To everyone: do you mind if it's a + speed nature?
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Bunselpower
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PostSubject: Re: [Finished] Spinda   Mon Jun 15, 2015 2:35 pm

I don't care at all.

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Mademoiselle C
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PostSubject: Re: [Finished] Spinda   Mon Jun 15, 2015 2:46 pm

+speed is good, and I guess jolly, but either is fine

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bash678
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PostSubject: Re: [Finished] Spinda   Mon Jun 15, 2015 3:13 pm

Then Jolly it is.
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bash678
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PostSubject: Re: [Finished] Spinda   Tue Jun 16, 2015 3:20 pm

Terminé
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